
#ifndef _NBODY_PAIRED_BODIES_
#define _NBODY_PAIRED_BODIES_

//Defines two arrays of bodies, that should be interacted with each other.
class PairedBodies
{
	public:
		InterleavedBodies::SubVector first;
		InterleavedBodies::SubVector second;

		inline PairedBodies()
		{ /*nothing*/ }
		inline PairedBodies(InterleavedBodies::SubVector &_first, InterleavedBodies::SubVector &_second)
			:first(_first), second(_second)
		{ /*noting*/ }
};

#endif
